Printing Unity output to console cout instead of to a log file
When invoking Unity from the command line it will by default not print its output to the console.
You can make it log its output to a log file by using the -logFile unityBuild.log parameter, but if you want it to print its output instead of saving it you can simply omit the path after the -logfile parameter:
Unity.exe -batchmode -quit -logFile